Open-sourced Virtualized GPU-sharing for KVM

Open source background concept glowingAbout a month ago Jack Madden’s Friday EUC news-blast (worth signing-up for), highlighted a recent  announcement from AMD around open-sourcing their GPU drivers for hardware shared-GPU (MxGPU) on the open-source KVM hypervisor.

The actual announcement was made by Michael De Neffe on the AMD site, here.

KVM is an open source hypervisor, favoured by many in the Linux ecosystem and segments such as education. Some commercial hypervisors are built upon KVM adding certain features and commercial support such as Red Hat RHEL. Many large users including cloud giants such as Google, take the open source KVM and roll their own version.

Continue reading “Open-sourced Virtualized GPU-sharing for KVM”

Significant announcements for AR/VR for the CAD / AEC Industries

03C15780Why CAD should care about AR/VR?

VR (Virtual Reality) is all niche headsets and gaming? Or putting bunny ears on selfies… VR basically has a marketing problem. Looks cool but for many in enterprise it seems a niche technology to preview architectural buildings etc. In fact, the use cases are far wider if you get passed those big boxy headsets. AR (Augmented Reality) is essentially bits of VR on top of something see-through. There’s a nice overview video of the Microsoft Hololens from Leila Martine at Microsoft, including some good industrial case studies (towards the end of the video), here. Sublime have some really insightful examples too, such as a Crossrail project using AR for digital twin maintenance.

This week there have been some _really_ very significant announcements from two “gaming” engines, Unity and the Unreal Engine (UE) from Epic. The gaming engines themselves take data about models (which could be CAD/AEC models) together with lighting and material information and put it all together in a “game” which you can explore – or thinking of it another way they make a VR experience. Traditionally these technologies have been focused on gaming and film/media (VFX) industries. Whilst these games can be run with a VR headset, like true games they can be used on a big screen for collaborative views. Continue reading “Significant announcements for AR/VR for the CAD / AEC Industries”

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