Open-sourced Virtualized GPU-sharing for KVM

Open source background concept glowingAbout a month ago Jack Madden’s Friday EUC news-blast (worth signing-up for), highlighted a recent  announcement from AMD around open-sourcing their GPU drivers for hardware shared-GPU (MxGPU) on the open-source KVM hypervisor.

The actual announcement was made by Michael De Neffe on the AMD site, here.

KVM is an open source hypervisor, favoured by many in the Linux ecosystem and segments such as education. Some commercial hypervisors are built upon KVM adding certain features and commercial support such as Red Hat RHEL. Many large users including cloud giants such as Google, take the open source KVM and roll their own version.

Continue reading “Open-sourced Virtualized GPU-sharing for KVM”

Significant announcements for AR/VR for the CAD / AEC Industries

03C15780Why CAD should care about AR/VR?

VR (Virtual Reality) is all niche headsets and gaming? Or putting bunny ears on selfies… VR basically has a marketing problem. Looks cool but for many in enterprise it seems a niche technology to preview architectural buildings etc. In fact, the use cases are far wider if you get passed those big boxy headsets. AR (Augmented Reality) is essentially bits of VR on top of something see-through. There’s a nice overview video of the Microsoft Hololens from Leila Martine at Microsoft, including some good industrial case studies (towards the end of the video), here. Sublime have some really insightful examples too, such as a Crossrail project using AR for digital twin maintenance.

This week there have been some _really_ very significant announcements from two “gaming” engines, Unity and the Unreal Engine (UE) from Epic. The gaming engines themselves take data about models (which could be CAD/AEC models) together with lighting and material information and put it all together in a “game” which you can explore – or thinking of it another way they make a VR experience. Traditionally these technologies have been focused on gaming and film/media (VFX) industries. Whilst these games can be run with a VR headset, like true games they can be used on a big screen for collaborative views. Continue reading “Significant announcements for AR/VR for the CAD / AEC Industries”

IoT Lifecycle attacks – lessons learned from Flash in VDI/Cloud

One of the pain points in VDI for many years has been Flash Redirection. Flash is a product that it’s makers Adobe seem to have been effectively de-investing in for years. With redirection there is both server and client software. Adobe dropped development for Linux clients many years ago, then surprisingly resurrected it late last year (presumably after customer pressure). Adobe have since said they will kill the Flash player on all platforms in 2020.
Continue reading “IoT Lifecycle attacks – lessons learned from Flash in VDI/Cloud”

Android Rooting and IoS Jailbreaking – lessons learned for IoT Security

Many security experts regard Android as the wild west of IT. An OS based on Linux developed by Google primarily for the mobile devices but now becoming key to many end points associated with IoT, Automotive, Televisions etc. With over 80% of smartphones running Android and most of the rest using Apple’s iOS, Android is well established and security is a big concern.

Imagine you are a big bank and you want 20000 employees to be able to access your secure network from their own phones (BYOD, Bring Your Own Device) or you want to offer your millions of customers your bank’s branded payment application on their own phone. How do you do it? Continue reading “Android Rooting and IoS Jailbreaking – lessons learned for IoT Security”

Effective Digital Content: Identifying your content top 10!

Make your top content work even harder!

This is a quick and dirty trick common in enterprise marketing and often used by pro-active Product Managers themselves. Most enterprise product marketing and product managers can get access to the google/Wordpress analytics for their products.

It is typical that a small % of the content on any website is attracting the most reads. I’ve recently done some analysis on my own blog site. In this article, I’ll use it as example to explain:

1)      How to analyse your view metrics to deduce your top content Continue reading “Effective Digital Content: Identifying your content top 10!”

Super analysis of the draft US Senate IoT security bill

Just a quick note to highlight a super analysis by PenTestPartners analysing the recent draft US Senate bill “Internet of Things Cybersecurity Improvement Act of 2017″

Lots of interesting links and implications for OEMS. Worth a read >>> HERE. Very interesting discussions about “Right to Repair”.

There have been several draft legislation in the past few weeks, see:

Rising sun illuminates the front of the Capitol building in DC



Key points in the UK Statement of Intent on Data Privacy

This blog on The Register caught my with the headline “Re-identifying folks from anonymised data will be a crime in the UK”. It’s a very good overview of the UK goverments recent (7th August 2017) Statement of Intent on Data Privacy (basically how the UK will align to EU wide GDPR legislation given Brexit).

It’s worth reading the Statement of Intent in full, the points that caught my attention were: Continue reading “Key points in the UK Statement of Intent on Data Privacy”

Who Reads My Virtually Visual Blog?

blog figures

During July this blog hit 40k individual readers this year who paid an average 1.99 visits to my site. Most of my traffic is from google so I’m assuming very few of them intended to end up here. I’ve posted less than 10 blogs this year but have around 90 on the site in total plus a few pages so it’s on average 400 readers per article with a very wide spread.

I decided to do a quick audit of where folks are from. I think it probably reflects the fact I’ve a lot of material on CAD and Cloud and countries where those industries and technologies are popular.

I’ve no idea if these are good figures for readership – my content is pretty niche. So I’d be interested to hear what others think!

But thank you for reading! xxx


Can Virtual Reality (VR) mess with your head?

Is VR bad for you and your health? Back in March I was at the D3DLive 2017 show at Warwick University. There was a track on VR, AR and professional visualisation plus the chance to try out several pieces of VR/AR/visualisation kit both on the show floor and during a fascinating tour of the WMG (Warwick Manufacturing Group) labs.

The true VR applications seem to me very much limited to the preview experience for something remote or that doesn’t exist e.g. previewing a building or car interior options or for training e.g. firefighters/army etc. The preview experiences are something I imagine would be in general short experiences but training scenarios I imagine could last for a protracted duration. Continue reading “Can Virtual Reality (VR) mess with your head?”

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